About Feud

Feud is a competitive giveaway hub that turns winning real items into a game of skill.

What we are building

Feud reimagines the online giveaway as a competition. Instead of a random draw, players earn the chance to win real items through skill. Hosts list real items, choose a game, and host a feud. Players across the giveaway hub compete head-to-head, and the person with the best valid performance when the feud ends takes the prize home.

The result is a giveaway hub that is fun to participate in, rewards practice and skill, and gives hosts an engaging new way to share items and grow an audience.

Our principles

  • Skill, not chance. Every game is skill-based. Everyone starts under the same conditions, and winners are decided by performance.
  • Real items, real outcomes. Prizes are genuine items listed by hosts and awarded to the winners.
  • Fair competition. We invalidate cheating, automation, and exploits so the leaderboard reflects true skill.
  • Transparency. Item details, the game being played, and the live leaderboard are visible before you compete.

How Feud makes money

Feud generates revenue primarily through advertising displayed across the platform. This model keeps competition free and accessible while supporting the services that run the giveaway hub and power the games.

Where we operate

Feud is operated from Ontario, Canada. We are focused on building a competitive giveaway hub that is fair, fun, and trustworthy for both hosts and players. We continue to expand the game library, improve the experience, and add features that make hosting and winning feuds better.

Who we are

Feud was founded and is run by Lamine Diouf, an Ontario-based developer who designed and built the platform — the giveaway hub, the game library, the leaderboard and anti-cheat systems — and who writes the strategy guides and articles published on the Feud blog. Everything on this site, from how a valid attempt is verified to how each game is tuned for competition, comes from building and playing the platform first-hand. Articles are written and fact-checked against the platform's actual code by Lamine, with drafting assistance from writing tools.

Game library credits

The games in the Feud Game Library are built on open-source foundations, substantially adapted by us for fair competition — seeded levels so every player faces identical conditions, millisecond timing, and leaderboard and anti-cheat integration. Credit where it is due:

  • Astray is based on the public-domain WebGL maze by Rye Terrell.
  • Road Hopper and Tilt Maze are adapted from MIT-licensed games by Talha Bin Yousaf.
  • Hexahedral is adapted from the MIT-licensed puzzle by Matthew Miner.

Full license texts ship with each game (for example Road Hopper's license).

Get in touch

Questions, feedback, partnership ideas, or support requests are always welcome. Reach us at lamine.diouf@feuds.ca.