Tilt Maze Guide: Move Every Ball at Once
Tilt Maze is a puzzle where a single tilt slides every ball on the board. This guide covers the controls, how multi-ball moves work, and the planning that clears all eight levels quickly.
What Tilt Maze is
Tilt Maze is a logic-and-precision puzzle. The board holds one or more balls, and your goal is to roll every ball into the center target. The twist that makes it interesting: a single tilt moves all of the balls in the same direction at the same time, and each ball rolls until a wall stops it. Solve the board, and the next of eight levels loads. A timer runs throughout, so on Feud your finishing time is what the leaderboard ranks.
With one ball it is a straightforward maze. With several balls it becomes a real puzzle, because the move that brings one ball closer to the center may push another into a dead end. The skill is finding a sequence of tilts that works for every ball at once.
Controls
- Start: click or tap the joystick to begin the level.
- Tilt: use the four joystick directions (up, down, left, right). Each tilt slides every ball that way until it hits a wall or the edge.
- Reset: press the space bar to reset the current level if a sequence goes wrong — often faster than trying to untangle a bad position.
How a run is scored on Feud
The clock runs from your first move until the final level is solved, and your best valid time is saved to the feud's leaderboard. Because you can replay freely before the feud ends, the smart approach is to solve each level slowly the first time to learn the solution, then run the whole set again at speed once you know the move sequences by heart.
Strategy: plan the whole sequence
- Think in full slides, not single steps. A ball does not stop mid-corridor — it travels until a wall blocks it. Picture where each ball ends up before you tilt.
- Solve the hardest ball first. When there are multiple balls, identify the one with the most constrained path and build your sequence around getting it home, then fit the easier balls into the same moves.
- Use walls as brakes. Walls are the only thing that stops a ball precisely. Plan moves that end with a ball pinned against the wall you want, setting up the next slide.
- Watch for balls that block each other. Two balls in the same row or column can collide and stop early. Sometimes that is useful; sometimes it ruins a line — know which before you commit.
- Reset early. If a position looks tangled, hit space and restart the level rather than spending moves trying to recover. A clean restart is usually faster.
- Memorize the move list. Once you solve a level, the solution is a fixed sequence of directions. Commit it to memory so your scoring run is just fast, confident inputs.
Common mistakes
- Tilting without a plan. Random moves rarely converge when several balls move together. Map the sequence in your head first.
- Forgetting the other balls. It is easy to focus on one ball and accidentally knock another off course with the same tilt.
- Grinding a broken position. If a level is tangled, the reset key is faster than a long recovery.
Put it into practice
The fastest way to improve is to run the game a few times with these tips in mind. Open an active feud, take some practice attempts, and remember that only your best valid time is kept — so there is no penalty for experimenting.
More game guides
- Astray guide — Roll the ball through eight 3D mazes against the clock.
- Road Hopper guide — Cross traffic, rivers, and rails without losing momentum.
- Hexahedral guide — Press every block flat in the fewest moves possible.
- See all Feud game guides